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Cave In Book 2. Preppers versus non preppers. Cave In Book Set. Prepper vs Non-Prepper journal 1. How to write a great review. The review must be at least 50 characters long. The title should be at least 4 characters long. I think if they can't find the player, they should walk back to their "spawn area", maybe? Shrug, small thing. Awesome ambiance, loved the creek trickling and the sound of crows. The graphics in general were perfect, amazing job overall!!

The shotgun does two things, one a bunch of damage, and two it acts as a parry mechanic. If you shoot an enemy during their attack windup, you'll cancel their attack and put them in a stun state during which attacks do some multiplier to their damage, I forget the exact amount off the top of my head. Shotgun parry then shovel is a one-two punch that will kill a regular raccoon.

I'll look into the pathing issue, thanks for pointing it out. I'm doing a bit of clean up post jam, so maybe I'll be able to fix that. I want to improve the caves in general anyway. I also love to knock raccoon carcasses into the river.


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  • The physics interaction on corpses was a happy accident on the bosses, and then I incorporated it into the raccoons as well. The original plan was to have squirrels, deer, and mountain lions as well, but in the interest of my character artist's time, that was reduced to the raccoons and dogs.

    Some day we may return to this and make a whole menagerie. The combat felt spot-on, and you nailed the difficulty for someone who has not played a Souls game before. The only issues I noticed was enemy pathing being broken on the logs, making it very easy to dispatch them, and there not being a volume control. Thanks, I'm glad you enjoyed it. As for pathing issues, was it on the shortcut logs or the ones down in the river?

    The ones down by the river. The two raccoon things spawn on the ledge after the first one and can't move onto the log. I could kill them without them being able to get in attack range. Super impressive effort here all around. Loved the environments, the cut scenes, and the models. Melee combat was well done and felt fair. I started getting the hang of it towards the very end game, but definitely needs a reticule or something to show where it's going to hit. Other than that, great job! Thanks ghost bros! If you lock on, your shotgun will hit your target. The default target control is Q on keyboard and pushing the right thumb stick on game pad, though you can remap those to whatever you find comfortable in the controls menu.

    When targeting you'll get a reticle around your target, as well as a health bar. Hope that helps, and thanks for playing! Thanks for setting me straight! One of those RTFM situations. I'll try again with that in mind and I'm sure I'll have a better time at it.

    Ha ha, maybe I should throw in an in game tutorial Well, thanks for giving it another go! Have fun! Log in Register. Indie game store Free games Fun games Horror games. Overview Submissions Results Community 6. A jam submission. Billy's dogs have come back as zombies, it's time to put them to rest. Submitted by AnActualWizard — 1 day, 23 hours before the deadline.

    Add to collection. Judge feedback Judge feedback is anonymous. Liked Good Theme usage with enemy selection, locale and characters Basically a home run in terms of referencing souls games A genuinely curated look and feel Needs Work Could use just a little bit more variety Sound balance in cutscenes Dude could probably use like a face?

    AnActualWizard Developer days ago 1 edit. Like Reply. SAGiggs Submitted days ago. I'm glad you had fun! Raujinn days ago. Some Brothers Studio Submitted days ago.

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    AnActualWizard Developer days ago. FloTeam Submitted days ago. This is super solid. Great style, tight controls, and I dig the theme incorporation. I wish there was a tiny bit more enemy variation, but other than that, great job! I also spent too much time dumping raccoon carcasses into the river. Thanks for playing, I'm glad you enjoyed it!